Save vs. Wind
When your light source is threatened, roll over the appropriate save on 1d20. On a failure the light goes out.
Threat: | Wind | Poor Air | Water | Droppage/Fumbling | Time |
---|---|---|---|---|---|
Light Source | - | - | - | - | - |
Candle | 17 | 15 | 14 | 16 | 18 |
Torch | 16 | 14 | 13 | 15 | 17 |
Lantern | 15 | 13 | 12 | 17* | 16 |
- On failure, 2-in-6 chance the remaining oil in the lantern combusts.