After School Revival

Save vs. Wind

When your light source is threatened, roll over the appropriate save on 1d20. On a failure the light goes out.

Threat: Wind Poor Air Water Droppage/Fumbling Time
Light Source - - - - -
Candle 17 15 14 16 18
Torch 16 14 13 15 17
Lantern 15 13 12 17* 16