Overlooked adventure modules
Anonymous Guest asked: Most criminally overlooked adventure book that you didn't write or otherwise work on?
I always struggle with picking overlooked/underrated things because I inherently assume that if I've heard of it it must be well known, even if that's often demonstrably not the case. I also know that I'm (probably) not going to mention anything that Jared hasn't already heard of. But I'm going to pick three, and the ones that come to mind immediately are:
- Sleeping Place Of The Feathered Swine by Logan Knight. Short, gross, gets straight to the point, and also does some novel stuff with mapping.
- Beneath The Well of Brass by Harley Stroh. Massively overshadowed by the popularity of Sailors On The Starless Sea and Portal Under The Stars, I think this is a better intro to OSR-style play than either of those and a better funnel if you intend to start a long term campaign. Very little in the way of combat here - it's about problem solving, exploration, and risk management. Plus it does that thing that DCC does better than anyone else, which is introduce players to the really cool plane-hopping cosmic shit (i.e. the fun stuff) that most D&D-alikes save for higher levels.
- Temple of 1000 Swords by Brad Kerr. Oozing with flavour, packed with weird little guys and memorable NPCs who I could inhabit all day every day, and a really strange location that should be ridiculous but somehow works. Also proves that people who aren't friends with me and Luke write adventures in full sentences, even when they're writing for OSE.