After School Revival

On Restless Tides

It’s funny how creativity never moves in a straight line. For me it seems to come in phases, shifting constantly not just between individual projects but across entire mediums. One month I’m deep into writing fiction, the next all I can think about is music, and then without warning I’m back into game design. It’s like my brain refuses to follow a single path, darting between different creative expressions depending on some internal tide that I’ve never quite managed to predict.

That restlessness is present even within a single medium. In games specifically, I’ve spent the last few years immersed in traditional fantasy adventures and dungeon design. But this year I’ve suddenly found myself returning to a form I stepped away from years ago and once again becoming interested in solo journaling games.

There’s something uniquely intimate about creating a game meant for one person and their thoughts. When I wrote my first journalling games I was fascinated by the quiet conversation between player, page, and prompts. It’s like leaving notes for strangers to find, never knowing what stories they might tell in response. Working on ‘Blood In The Margins’ has been a process of both familiarity and discovery, like revisiting your childhood home to find that everything seems smaller, but the rooms somehow contain new corners you’ve never noticed before. (Incidentally my partner and I did visit my childhood home a few weeks ago. That was a very surreal experience.)

Creative evolution isn’t always about moving forward into uncharted territory. Sometimes - often, in fact - it’s about returning to old haunts with new eyes, about looking at what you’ve done in the past and bringing the experience of the new, present you to bear on it. The Wretched, like many solo games, contains prompts that are relatively lose. Blood In The Margins is a creature of specificity and focus. You can still tell the story you want to tell, but the sandbox is smaller, the toys within it crafted with more care. This is what I’ve learned from writing dungeon games; that the specific and the concrete are the tools the imagination needs to create something truly surprising of its own. We never truly abandon our past creative selves. We just fold them into who we’re becoming.

Projects & Updates

Things I’ve Been Enjoying

As always, here’s a photo of Lucky. He’s enjoying the fact that the sun is out again, though my asthma isn’t enjoying my house being covered in his fur.

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