After School Revival

Dragon Generator for Wolves Upon The Coast

I'm writing a small dragon riders thing for Luke's Wolves Upon The Coast and so logically I started with a dragon generator.

Dragon Generation Tables

Roll on each table in order to generate a dragon.

Table 1 - Age, HD & Breath Weapon Damage

The † denotes supernatural HP.

2d6 Age HD Damage Breath Damage
2 Hatchling 1 1d6 1d6-1
3 Young 2 1d6+1 1d6
4-5 Juvenile 4 2d6 2d6
6-8 Adult 6† 2d6 3d6
9-10 Mature 8† 2d6+2 4d6
11 Elder 10† 3d6+3 5d6
12 Ancient 12† 3d6+3 6d6

Table 2 - Environment & AC

All dragons are unharmed by normal missiles.

2d6 Environment AC Innate Trait
2 Deep Ocean As Plate & Shield Never encountered at the surface. Amphibious. Can see in absolute darkness. Attacks against them above water are made at +2 to hit - they are unused to air.
3 Cave/Subterranean As Plate & Shield Blind. Hunts by sound and vibration. Immune to surprise. Those attempting to hide from them must Save or be found.
4 Mountain As Plate Immune to cold. Sure-footed on any surface - cannot be knocked prone.
5 Tundra/Ice As Maille Immune to cold. Those struck by their claws or tail must Save vs Physique or be numbed, losing their next action.
6-8 Cliff/Coastal As Plate -
9 Open Sea As Maille Amphibious. Pursues prey across water at double speed. Cannot be outrun at sea.
10 Mountain As Plate Never lands. If grounded, AC as Leather and all attacks are made at -4.
11 Cave/Subterranean As Plate & Shield Lightless for so long they have become something else. Unharmed by normal weapons. Presence extinguishes all non-magical light sources within 30'.
12 Deep Ocean As Plate & Shield Has not breached the surface in living memory. Amphibious. Immune to all environmental damage. Those who look upon it must Save vs Warding or be struck senseless for 1d6 rounds.

Table 3 - Breath Weapon

All breath weapons are used every other round. Damage is determined by Table 1.

2d6 Breath Weapon Effect
2 None -
3 Darkness No damage. All in the cone are blinded for 1d6 rounds.
4 Rocks Xd6 damage to a single target. Ignores AC.
5 Ash Xd6 damage to all in the cone. Those struck must Save vs Physique or suffer -4 to hit for 1d6 rounds. Those who Save suffer -2.
6 Ice Xd6 damage to all in the cone. Those struck must Save vs Physique or lose their next action.
7-8 Fire Xd6 damage to all in the cone.
9 Steam Xd6 damage to all in the cone. Armour provides no protection.
10 Poison Xd6 damage to all in the cone. Those struck must Save vs Physique or die over 1d6 rounds.
11 Lightning Xd6 damage in a line. Strikes all targets in its path.
12 Acid Xd6 damage to all in the cone. Continues dealing 1d6 per round until washed off.

Table 4 - Special Abilities

1d6+HD Special Ability
1-7 None
8 Armoured tail strikes all in a radius as a separate attack each round. Those struck must Save vs Physique or be knocked prone.
9 All within 30' must Save vs Warding upon first sight or flee for 1d6 rounds.
10 Unharmed by magic. Spells cast within 60' of it must Save vs Warding or fail entirely.
11 Speaks all languages. May issue a single Command per round as a free action - as the spell.
12 When reduced to 0HP, the dragon does not die. Instead it retreats and returns in 1d6 days fully healed. It may only be killed in a specific way, determined by the referee.
13 Those struck by the dragon are marked and hunted by it across any distance until one of them is dead.
14 Once per round may slam the ground - all within 30' must Save vs Physique or fall prone and lose their next action.
15 Unharmed by normal weapons in addition to normal missiles.
16 Once per day may attempt to dominate a single creature. Save vs Warding or serve the dragon for 1d6 weeks.
17 Roll twice and combine.
18 Roll twice and combine.

Table 5 - Flight

All dragons roll on this table.

2d6 Flight
2-4 Flightless -- roll on sub-table
5-12 Flies

Flightless Sub-Table

d6 Reason
1 Born without wings
2 Wings torn off
3 Wings stunted and vestigial
4 Self-grounded, by choice or curse
5 Bound - wings pinioned by an outside working, old but effective
6 Moulting. Between wing-sets